Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Funselektor has updated art of rally with a small build that fixes a number of bugs and improves connectivity for the Leaderboard. See the changelog below.
Changelog:
improvements
updated credits
improved overall leaderboard connectivityfixes
fixed a bug that caused rank percentages to sometimes not show on leaderboards
fixed a bug that caused incorrect rank percentages on leaderboards
fixed an issue with blurry car wheels rendering through car bodies
fixed an bug where damage wasn’t saved correctly between stages
fixed an issue with certain world best leaderboard entries would cause errors
fixed an issue where car stats wouldn’t count up correctly
fixed a bug that caused high memory usage resulting in a crash when the player has a large amount of custom liveries
fixed the two australia DLC song names being switched
fixed an issue where the world best ghost option would not display
fixed custom liveries not reloading at runtime
fixed capture button in photo mode for controllers
fixed some issues with selecting ghosts over a multi stage rally