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Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.

 

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Punto Simu, a new developer to the sim racing scene, have announced that the title they have been working on for seven years (alongside other studio activities) can now be wishlisted on Steam. It may be a little early to judge, but obviously it may not end up being the prettiest game on the market. Maybe it’ll redeem itself with impressive physics? You can check out the press release below for more details.

Trailer:

View this video on YouTube: https://youtu.be/NZo-6cp81CU and please consider subscribing to RSC’s main channel.

Press release:

EXTREME RALLY RAID ARRIVE TO STEAM
Can be added to wishlist

After 7 years of development in parallel to studio activities, our first video game ‘Extreme Rally Raid’ can be added to the wishlist now on Steam, thinking of the future release planned for Q2 2024. Is a development made by Facundo Galella, with the cooperation of Dario Badagnani and the support of a lot of people in the game development community.

Extreme Rally Raid is a 3D PC video game (Windows and Linux), based on rally raid races: extreme competitions in long and strong stages, in a natural environment with lower human intervention, under different surfaces: sand, gravel and snow.

The stages that create the races are developed under real locations, taking real elevations and scale from places where this kind of races are performed. There are short races, splitted in few and short stages and long races with up to 9 stages of long duration, easily more than an hour in some cases, ensuring many hours of fun with each race.

Moreover, the vehicles are inspired by real ones, allowing a funny and realistic experience with the roadbook navigation and co-driver voice indications. This is possible either thanks to the addition of up to 9 IA cars.

About Punto Simu Studios
Punto Simu born in 2010 as a hobby related to videogames modding. Since 2014 we offer from Argentina 3D modding services for racing teams and simulation companies, mostly for drive training and engineering jobs. Some of our clients became champions in international series like FIA Formula 2 and FIA Formula E. With Extreme Rally Raid we start to solidify a new stage where we plan to develop games and software.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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