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Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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Turn10 Studios have released their new Forza Motorsport title, not to be confused with Forza Motorsport, for both Xbox and PC. The new title is said to be built on a new game engine with overhauled physics and tire models, damage, and weather, along with real-time ray tracing and more.

A new multiplayer system with race weekend structures, driver safety ratings and more allows player to race with more than 500 real-world cars they’ll never have time to master. The title also includes a new Builders Cup Career Mode that allows players to build their own race team from the ground up and is probably one of the new features that most interests me.

View this video on YouTube: https://youtu.be/7_0QotmBVPM and please consider subscribing to RSC’s main channel.

Their sales blurb:

Race over 500 real-world cars including modern race cars and more than 100 cars new to Forza Motorsport. Make every lap count across 20 living tracks with fan-favorite locations and multiple track layouts to master, each featuring live on-track scoring, fully dynamic time-of-day with weather and unique driving conditions where no two laps feel the same.

Experience a cutting-edge simulation with incredible photorealistic visuals that deliver real-time ray tracing on-track, new damage and dirt accumulation systems, and massively upgraded physics featuring powerful assists and a 48x improvement in tire fidelity.

Out-build the competition by earning over 800 performance upgrades and race our most advanced AI opponents yet in an all-new, fun and rewarding single-player campaign, the Builders Cup Career Mode.

Compete for the podium in Featured Multiplayer events with a race weekend inspired structure or create the racing you and your friends desire in Free Play. Online racing is safer, more fun and more competitive with AI-powered Forza Race Regulations, tire and fuel strategy, and new driver and safety ratings.

Immerse yourself in an expanding world of motorsport. New career championships and online events will be regularly introduced offering unique challenges, incredible new cars and tracks, and exciting new gameplay experiences for years to come.

Forza Motorsport is optimized for a wide range of PCs, utilizing cutting-edge PC hardware and technologies. Maximize your performance with NVIDIA DLSS 2 and AMD FSR 2.2. Experience resolutions up to 4K and beyond with HDR calibration, unlocked framerates in single-player, cross-play and cross-save with Xbox Series X|S players, shader precaching and more. Customize your PC gameplay with adjustable FOV, ultrawide resolutions on-track and dial in your preferred graphics settings using benchmark mode. Plug in your favorite devices with DirectInput API featuring layout remapping, force-feedback on wheels and Xbox controller rumble.

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500 cars does just seem like way too many. Think back on all the classic sims and there's just a few cars. The costs must be so huge.

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You don't have to drive all of them.

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Already refunded the premium upgrade pack. This release is a disaster. Gamebraking bugs, graphical glitches, downgraded visuals from advertisements, very poor AI.
Pity, the physics, the driving is great but anything else is just disappointing. How could this happen? I'm heartbroken.

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I've seen a lot of videos on Twitter and it does indeed look pretty messy. Invisible tracks, black track surfaces, lighting issues even as bad as showing day time at night, etc. Titles should not be getting released in this state, yeah, not unless they explicitly state Early Access, Beta, or whatever. I'd probably have refunded as well. Wait for a sale after they've fixed it...

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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