Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
According to a recent LinkedIn post Rainbow Studios, developer of the MX vs. ATV franchise, are at least some part of the recent Embracer restructuring that has resulted in layoffs and studio shutdowns.
A quick look at the people tab under Rainbow Studios shows a number of individuals sporting LinkedIn’s green ‘open to work’ banners, with most individuals listed as artists.
Austin Herrington:
Like so many in this industry, my Studio has been affected by the Embracer Group restructuring, and I was laid off yesterday. This is a profoundly sad moment for the industry, and for me personally as I leave a studio I love.