If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Last week, during my posting hiatus, the Rennsport beta got an update that adds the Praga R1, 8ETA track (a fictional figure-8 track built as a pun to the suggestion that they only release eight beta keys), damage, updated sounds and more. I’m still a little concerned at the pace of development here… You can see the changelog below.
– New car: Praga R1
– New track: 8ETA
– Damage V1
– Updated curb sound
– Updated BMW M4 GT3 sound
– Updated Porsche 992 GT3 R (992) sound
– Improved cut detection
– Improved movement correction algorithm
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Changelog:
Game Update – 2023-08–08 (Patch Notes)
Game
Physics
Implemented Praga R1 physics
Implemented V1 damage system for all available cars
Changed upshift time for Porsche 911 GT3 R (992)
Equalised fuel consumption for all GT3 cars
Updated default setup files for all Beta-included GT3 cars
Adjusted default BoP for BMW M4 GT3 2022, Mercedes-AMG_GT3 2020 and Porsche 911 (992) GT3 RMultiplayer
Reworked remote cars movement algorithm for better online multiplayer experience
Fixed problem with cars sometimes being spawned in the air and moved down to spawn point at gameplay stage startGameplay
Improved checkpoint times accuracy
Reworked corner cut detection systems for better flexibilities when giving penalties
Fixed bugs related to corner cuttingInput
Added predefined input profiles for some devices
Added possibility to turn car with mouse inputSpectator / replays
Improved replay and spectator functionalities for better visual experienceAnimations
Improved driver animationsAudio
Fixed some issues with some sounds disappearing in certain conditions
Updated BMW M4 GT3 car sounds
Updated Porsche 911 GT3 R (992) sounds
Updated curb sounds
Added UI button sounds
Fixed some problems with Porsche 911 (992) GT3 R sounds
Fixed some problems with curb sounds
Fixed some problems with UI soundsUI
Added timer showing how much time player has left to be ready before being disqualified from the race
Changed tire temperature display UI to show more accurate tire temps
Fixed some problems with player history menu
Fixed problem with clipping lists in lobbies
Loading screen should no longer stop animating in final stage of loading
Fixed displaying information about damage in contest preview
Fixed problem with damage multiplier in singleplayer being cleared for milestone buildsArt / Tracks / Car Visuals
Updated wheel rotation blur effect
Changelog:
Game Update – 2023-08–17 (Patch Notes)
Game – Physics
– Reduced lag effect felt by players caused by recent changes in vehicle movement algorithm
– Disabled anti-stall for Audi R8 LMS GT3 Evo II, BMW M4 GT3 2022, Mercedes-AMG GT3 2020 and Porsche 992 GT3R
-Reduced rear wing drag for BMW M4 GT3 2022
– Updated default setups for BMW M4 GT3 and Mercedes-AMG GT3
– Fixed problems with misfunctioning auto clutch
– Introduced 3 km/h minimum speed threshold to activate antilock brake system
– Forced automatic clutch to be always enabled when automatic engine starter is enabled
– Added engine autostarter selector to auto clutch step of pedals calibration popup. Moved engine autostarter selector close to auto clutch selector on driving aids module ofgameplay options – Input
– Added possibility to define 2 input axes for clutch, throttle and brake inputs (NOTE: You need to reset your input settings for input axes scaling to work properly)
Tracks
Hockenheimring
– Updated track bounds (T1 exit to old system, finetuning all corridors to avoid false positives)Monza
– Updated track bounds (finetuning all corridors to avoid false positives)Nürburgring
– Updated track bounds (T8/T9 kerb counts as track, T11 exit kerb counts as track, finetuning all corridors to avoid false positives)
– Fixed some problems with bannersSpa
– Fixed problems with culling for some objectsLiveries
– Updated team liveries for R1 fall season (note: this is still work in progress, so there might be small errors for now, like R1 logo on Apex’ car or spelling Nikodem’s name and liveries may appear twice. Another update will follow before the season.)
Sounds
– Lowered and adjusted curb volume , Porsche 992 GT3R Gear whine adjusted and lowered in overall Volume
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