Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Frontier have posted a new trailer for F1 Manager 2023 that details some of the upgrades you can expect to see when watching the actual races unfold. You can watch it below, but I have also listed the statements made within it for easy reading:
– Different lines based on push levels, conserving tires, etc
– Side by side racing improved
– More dramatic and realistic crashes
– Quicker recovery from spins
– Driver confidence and tactics more directly lead to results
– Better AI gives greater variations in other management decisions and pit strategies
View this video on YouTube: https://youtu.be/wWB8JkGdKxM and please consider subscribing to RSC’s main channel.
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