Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Following up the recent video interview trailer with their own Executive Producer and Thrustmaster’s eSports International Team Manager, Studio 397 have now posted a new one with Porsche Factory driver Matt Campbell and Josh Rogers of Porsche Coanda eSports Racing Team.
Though the intro is worth watching, they begin to talk about the actual software at the 3:40 mark. There is some (minimal) footage shown of the software this time.
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Announced with the mention of a “24 Hours of Le Mans” title in the press release announcing the acquisition of Studio 397 and rFactor 2. This title is expected to use rFactor 2’s physics.