Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Following up the recent video interview trailer with their own Executive Producer and Thrustmaster’s eSports International Team Manager, Studio 397 have now posted a new one with Porsche Factory driver Matt Campbell and Josh Rogers of Porsche Coanda eSports Racing Team.
Though the intro is worth watching, they begin to talk about the actual software at the 3:40 mark. There is some (minimal) footage shown of the software this time.
View this video on YouTube: https://youtu.be/LMPoICzAgfw and please consider subscribing to RSC’s main channel.
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