Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
First seen in sim racing with GP2 (1996).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Both NASCAR Racing 2003 Season and NR2002 require a PowerPC system from around the time of their release, but will both run fine on an Intel CPU Mac running a version of Mac OS with built-in Rosetta emulator such as Mac OS X Snow Leopard. You cannot install Snow Leopard on a very recent machine though and Apple have removed Rosetta from later versions of the OS, so unless you use virtualization software such as Parallels it’s basically impossible to run NR2003 on a recent system without Windows.