Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Header image from Forza Horizons 4
If you read the recent interview I posted with David Greco, former Codemasters F1 franchise handling designer, you’ll know that he left Codemasters and went to work for Lighthouse Games, a studio formed by the former heads of Playground Games. Playground Games? They’re the guys behind Forza Horizons.
While the unannounced IP the studio is working on hasn’t yet been confirmed to be a racing or driving title, it’s got to be quite likely… Why else would they hire Greco and so many others I recognize with experience in the genre? It’s also quite likely that after the announcement today of major funding from Tencent, Lighthouse Games’ unannounced AAA IP may be all set when it comes to licensing, development and other production costs.
While I’d love to see a hardcore racing simulation first and foremost, I’d love to see a true spiritual successor to Project Gotham Racing. It’s pretty exciting to think that we could have another major player entering the racing game market soon…
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