Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Motorsims, now seemingly going by the name Moto1, have announced that the upcoming Trans-Am game will use the NetImmerse game engine as seen in the Bethesda drag racing titles. But new screenshots are very welcome!
Announced in 1999, never released. Based on the same engine Bethesda used on their Drag Racing and Skip Barber title that also was canceled.