Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
With a post on social media, quoted below, Sim-Lab have announced a proprietary loadcell design pedal set they say is capable of handling up to 200 KG of brake-pressure.
Social media post:
We are happy to reveal our Loadcell Pedal Set ! With a proprietary loadcell design (patent pending) capable of handling up to 200 KG of brake-pressure, dual-stage compression, swappable elastomers, and adjustable inclination and travel, we think we have a very competitive offering for anyone looking for a hig-quality pedal set. Additionally we will be releasing various upgrade accessories in the near future, with the clutch pedal coming along first!
We will be releasing more info in the coming weeks. Oh! The pricepoint will be €499,- for customers inside EU, and $412,- for customers outside EU (without VAT).
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