Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Raceward have now posted trailers showing all sections of the Snaefell Mountain Course. You can view them all below.
Section 1:
View this video on YouTube. Please consider subscribing to RSC’s channel.
Section 2:
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Section 3:
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Trailer 4 (Nacon posted this fourth, naming it section 5):
View this video on YouTube. Please consider subscribing to RSC’s channel.
Trailer 5 (Nacon posted this fifth, naming it section 4):
View this video on YouTube. Please consider subscribing to RSC’s channel.
Section 6:
View this video on YouTube. Please consider subscribing to RSC’s channel.
If you want to see a full lap based on the same laser scan, here is my video showing the full thing in the first TT Isle of Man – Ride on the Edge release. Obviously the new title has different visuals and physics:
View this video on YouTube. Please consider subscribing to RSC’s channel.
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