Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Frontier have released an update for F1 Manager 2022 that fixes a few issues that should actually make a decent difference to gameplay. The most notable, the first line in the changelog below, is interesting as I interpret that to mean that when the track changes from dry to wet (or vice-versa) a car on the wrong tire will no longer block those on the correct tire as they’ll now be able to properly use their speed.
Changelog:
Race Simulation
– Improvements to overtaking cars on inappropriate tyres for the current track conditions
– Improvements to weather temperature prediction towards the end of Practice and Qualifying sessions
– Fixed an error with Qualifying positions when times are within 0.001 of a second.UI
– Fixed softlock when navigating off the bottom of the standings panel during Practice session
– Fixed UI highlight disappearing when navigating the settings menuLocalisation
– Fix for incorrect Italian string when scouting for reserve drivers
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