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Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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Saber have deployed the SnowRunner patch that was previously announced to add vehicles from the other game to Dakar Desert Rally. While I don’t see a huge point in adding new vehicles, I can see that in free roam mode they’re applicable. Undoubtedly though, adding support for any Fanatec or Logitech devices is likely to help someone…

View this video on YouTube: https://youtu.be/Ww-vl0WbiIU and please consider subscribing to RSC’s channel.

Here are the patch notes:

New Premium Content

SnowRunner Trucks DLC: test your resolve against the scorching sands with NEW SnowRunner Trucks, stages, and events in this Premium DLC.
New Trucks:
– TUZ 16
– TUZ 108
– TUZ 420
– ZiKZ 605R
– YAR 87

New Stages and Events.
Sports Mode – 6 Stages and 1 Event:
– 01 Bisha
– 02 Jeddah
– 03 Alsharaf
– 04 Gayal
– 05 Al Ula
– 06 Shigry
Professional Mode – 3 Stages and 1 Event:
– 01 Jeddah
– 02 Gayal
– 03 Shigry

New Features

– Steering Wheel Wizard: An easy step-by-step solution for players to configure their connected steering wheels and peripherals.
– Camera FOV lets you configure your FOV for the cockpit, dashboard, hood, and front cameras.
– Added “Handling Style” to allow players to activate a more challenging experience under Gameplay Options.
– The steering wheel angle can now be set up to 2,520º if supported by the Steering Wheel Hardware.
– Cockpit Camera now simulates the wheel rotation of an actual steering wheel when a player is using Steering Wheel hardware.

Additional Steering Wheels Supported

– SIMUCUBE 2 Pro Wheel Base (PC).
– FANATEC GT DD Pro (PC – PS4 – PS5).
– LOGITECH PRO Racing Wheel (PC – PS4 – PS5 – X1 – XSX – XSS).
– HORI Racing Wheel APEX (PS4 – PS5).
– HORI FF Racing Wheel DLX (Xbox One – XSX – XSS).
– HORI Racing Wheel Overdrive (Xbox One – XSX – XSS).

General

– Added more classes of AI vehicles during Professional and Simulation modes to make them feel more realistic.
– For Professional and Simulation game modes, all vehicles will now be included in the ranking to make these modes feel more realistic.
– Removed auto-driving in the DSS when playing in Professional and Simulation game modes.
– Players can configure the Steering wheel angle up to 2,520 degrees on supported hardware.
– In Simulation Mode with Bikes or Quades when the player doesn’t have a co-pilot, the odometer will only be adjusted automatically on Waypoints.
– In Simulation Mode, the Waypoint radius opening distances were adjusted to increase the sim navigation experience.
– Reduced repetition from the Navigator AI when they speak.
– Adjusted wheels’ life so flat tires occur more realistically.
– Added a button to refresh leaderboard information.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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