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An Interview with Terence Groening; Master of Physics

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

Game DatabaseRSC contains a database of 158 developers, 475 software titles, 374 cars, 42 bikes, 242 tracks and more...
Brabham BT24

Generally credited with being the car that won the 1967 title, the Brabham-Repco BT24 ran in eight of the 12 races, winning three times and taking 11 podiums that year.

World Champion Denny Hulme and team owner Jack Brabham also drove the BT19 and BT20 earlier in the season.

First seen in sim racing with GPL (1998).

RSC Podcast RSC Podcast Episode 8 – Richard Burns Rally Special

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

Sim racing historic databaseRSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
Sim racing video databaseRSC contains a database of videos back to the 1980s catalogued as intros, laps, trailers, unboxings and more...
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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

Unfortunately I haven’t been able to find the patent listed online yet, which is what I was waiting for, but enough details appear to be available now that we can get a good idea of what this is about.

It started recently when Ian Bell posted on Twitter about a patent filing his new company was doing that he said would be “game changing”. This led up to another post on Thursday which linked the following YouTube video:

View this video on YouTube: https://youtu.be/e5BpjzCsYfk and please consider subscribing to RSC’s channel.

That’s pretty impressive. Not just because it’s clearly not really Mike Joy saying those things, but because of the possibilities. While the early comments I saw were discussing how distracting this might be, that did seem to completely overlook other applications. Crewchiefs? Strategists? Spotters? There is constant discussion between the driver and others during racing events and while I can see commentary teams being an amazing addition to replays that’s not the big picture here. This belief was solidified in me when yesterday Ian shared another video featuring Ben Collins AI-generated voice doing the role of a race engineer:

View this video on YouTube: https://youtu.be/uwHu4RQyUy4 and please consider subscribing to RSC’s channel.

The potential for application here seems pretty huge and I’m curious just how far reaching it is. I’d have loved to be able to find a link to the patent at this point to know for sure, but what about other sports? What about the next Elder Scrolls franchise game NPCs? Or FIFA? I play Escape from Tarkov (a gritty first-person shooter game) quite a bit and I’m wondering about the potential applications there, too. What if that NPC reacted appropriately to the weird decisions you were making instead of through a completely canned response?

The biggest question, perhaps, is just how much an AI generating bot on your local machine will add to the load any software running it brings. But my first thought there is that maybe the realtime generation doesn’t always have to be realtime at all. What if when I start a Skyrim-like game it takes my character design choices into account and then generated AI versions of ‘canned’ dialogue to give me a completely unique gameplay experience? What if when I start a race session it automatically AI generated x number of different ways to react when (not if) I crash?

At this time Straight4 haven’t completely confirmed that this tech will be in the previously announced GTR Revival, but I certainly hope so. I’ll keep my eyes out for that patent filing online, too.

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