If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Invictus have released modding tools for CRC on Steam.
The tools allow you to make your own addon cars, tracks and gamemodes for Cross Racing Championship. The tools are provided as-is, there’s no official support for them. You need to have Cross Racing Championship Extreme in your Steam library to use the tools.
PACKAGE CONTENTS:
– Plugins for 3ds max (Invictus shader, SCX export v4)
– Scripts for 3ds max (SPL tools, pos/rotation tools, etc.)
– Tutorials
– Example gamemode sources
– Example map
– Resconvert for making .rpk files
– Documentation files
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