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Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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I missed this earlier in the week when I posted about the livery pack, but NASCAR 21 got another update to the core game at the same time. You can see quite a decent list of fixes in the build notes below.

Build notes:

UI

– Fixed an issue that could cause certain 2022 cars appear blurry for brief moment when cycling through paint schemes
– Fixed an issue that caused text in multiple languages to not wrap correctly inside of the Data Pad
– Fixed an issue that caused the track logo in the Data Pad to be displayed as the Homestead-Miami Speedway logo briefly in the top left
– Fixed an issue that caused pit options did not reset back to default after a user restarted a session
– Fixed an issue that caused Data Pad D-Pad controls not to work in the General submenu
– Fixed an issue that caused a “Controller Not Connected” error message to remain displayed after switching controllers for some users on Xbox Series S|X
– Fixed an issue that could cause some Xbox Series S|X controllers to lack functionality in the main menu when newly added
– Fixed an issue that caused the Black Flag text to be missing on the UI when the user is driving the wrong direction in Practice

Gameplay / AI

– Fixed an issue in which colliding with the Side Barrier on Homestead-Miami caused the User to become stuck in an infinite “Yellow Flag” loop
– Fixed an issue at Pocono Raceway that caused the AI to slow at the exit of Turn 1, which caused issues when multiple cars entered the track from pit road
– Fixed an issue at Dover Motor Speedway, Michigan International Speedway that caused the AI to slow too much in the corners
– Fixed an issue that caused some AI cars to miss pit road when pitting, which led to that AI car receiving a DNF
– Fixed an issue at Auto Club Speedway that caused the AI to slow at the start/finish line and slow too much on the entry to the corners
– Fixed an issue that caused AI cars to be stuck on pit road and in the garage during a Practice session
– Fixed an issue at Martinsville Speedway that cause the Green and Yellow Flag UI element to not appear before the start/finish line

Cutscenes

– Fixed an issue that caused a user’s car to appear backward during repair cutscene if the user replaced no tires
– Fixed an issue that caused a user’s car to have broken textures on wheels
– Fixed an issue that caused the driver’s hand to disappear in pit stop cutscene from the second pitstop onward

Online

– Fixed an issue that caused players to being ghosted at the start of the race

Audio

– Fixed an issue that caused Spotter audio to be heard when proceeding from Qualifying results screen to Race session if the race field size is set to 20
– Fixed an issue that caused Engine Audio to be played in Exit Loading Screens

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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