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As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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Papyrus today announced that SODA Off-Road Racing is now available. The software includes Rendition hardware acceleration and has an amazing revolutionary new physics engine.

Press release:

PAPYRUS SHIPS SODA OFF-ROAD RACING

Watertown, MA, October 27, 1997 — Papyrus Design Group, a division of Sierra On-Line, Inc., announces that its first off-road driving program, SODA Off-Road Racing, ships to stores this week.

“We had a terrific time creating the most realistic off-road racing simulator,” said Steven Travers, producer of SODA Off-Road Racing, “and with three different driving environments, three different vehicle classes and the Track Designer tool, we have provided a long-term challenge with tons of gameplay.”

The product includes out-of-the-box Rendition support, an Internet World Wide Ranking System, advanced damage models, several multiplayer options, and twelve pre-constructed tracks for competition. In addition, SODA Off-Road Racing includes an easy-to-use track designer, the first of its kind for off-road driving products.

A demo of the product is available at http://www.sierra.com/motorsports. SODA Off-Road Racing, on CD-ROM for Windows 95, carries a suggested retail price of $49.95. The product can be purchased at computer stores everywhere or by calling Sierra direct at (800) 757-7707.

# # #

Papyrus Design Group is a software development division of Sierra On-Line, Inc. Developers of the most compelling software-based racing experiences possible, Papyrus’ best-selling products include the NASCAR Racing and CART Racing lines. Upcoming titles include the NASCAR Grand National Series Expansion Pack and Grand Prix Legends. Winners of four Software Publishers Association CODIE awards, Papyrus has a ten-year reputation for superior use of physics and realism. Located in Watertown, Massachusetts, Papyrus employs 75 artists, engineers and marketing staff.

Sierra, located in Bellevue, WA, is one of the original developers and largest worldwide publishers of interactive entertainment and productivity software. In July 1996, Sierra was acquired by CUC International, Inc. (NYSE: CU), a technology-driven retail and membership services company that provides access to travel, shopping, auto, dining, home improvement, financial and other services to more than 70 million consumers worldwide. Sierra is part of CUC Software, an operating unit that consolidates the sales, manufacturing, finance, accounting and management of CUC International’s software divisions.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

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