Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Polyphony have released another update for their Playstation 4/5-only simulation. The small changelog is below:
1. Brand Central
- Fixed an issue with the ‘Invitation’ feature wherein the invitations would inadvertently expire earlier than intended. Furthermore, with this update ‘Invitations’ from the manufacturers listed below will be distributed to all accounts who will log in-game by April 24:・Aston Martin
・Bugatti
・Citroën
・Ferrari
・Lamborghini
・Pagani
・PorscheWith the installation of Update 1.12, the invitations are now valid for 30 days from the time they are received.
2. World Circuits
- Fixed an issue wherein the BGM would not play at the start and finish lines of a race.
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