If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Bethesda’s Skip Barber Racing was featured in PC Gamer this month. Check out the February, 2000 issue to see it yourself, or check it out below.
There is some confirmation of some fantastic features.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →