Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Presented by the award-winning franchise Need for Speed, V-Rally 2 is the sequel to last year’s European racing game V-Rally. V-R2 is being built from the ground up with a brand-new engine, and is slated to have exhilarating rally racing and crisp, highly detailed graphics and special effects.
Players will be able to choose from 16 officially licensed 1999-edition rally cars, as well as 10 officially licensed bonus cars from rally racing history. Each car will feature realistic graphics and car physics, dynamic vehicle damage, animated drivers and copilots, and dirt and gravel spitting from all four tires as players slide around corners.
V-R2 will include more than 80 courses in 12 international locales, as well as roads covered with mud, snow, gravel, and dirt. Players can expect to race on treacherous icy roads in Sweden, sliding gravel roads in Indonesia, scenic roads along the Corsican coastline, and winding roads skirting the famous cliffs of Monte Carlo. The game also will feature a track editor, so players can create an unlimited number of new courses, each with conditions set to exact specifications.
Published by Electronic Arts, V-Rally 2 is scheduled to ship in fall 1999.
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