If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Piboso has updated the recently released Beta 17 with a small set of fixes.
Changelog for 17C:
fix: pitboard and team sprite paint crash
fix: rider model selectionNotes:
– The air control has been reverted to the old one
Changelog for 17D:
fix: connection issues
fix: pit environment sounds setting
fix: Radeon RX 6000 cards rendering
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