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Richard Yasi on Grand Prix Legends, Papyrus, and The Final Days of a Studio

If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Game DatabaseRSC contains a database of 153 developers, 467 software titles, 374 cars, 42 bikes, 242 tracks and more...
IndyCar Racing II

ICR2 is a simulation of the 1995 IndyCar Series. It featured 15 tracks and a selection of chassis and engines.

Re-released as CART Racing.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

Sim racing historic databaseRSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
Sim racing video databaseRSC contains a database of videos back to the 1980s catalogued as intros, laps, trailers, unboxings and more...
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Play retro racing games in your browser and on mobileRSC contains a database of emulated software you can play in your browser...
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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

I haven’t ever posted news from the GT series since re-launching the site in 2019, but based on the latest trailer below decided I probably should. By definition this probably is in simulation territory. As I’ve said before, a bad sim is still a sim… And if this is a good sim, on a console, why not?

The official gameplay trailer below features the Daytona roadcourse layout from both the cockpit and trackside. I noticed both angles were from the same lap, so have combined them in my version you can also see below.

My opinion on the trailer is mixed. You can probably get a realistic experience out of GT7 and I love seeing real-world race tracks and whole fields of cars in a title like this… However, what’s with the understeer? Hopefully it’s just an ‘easy’ default setup.

Official trailer:

View this video on YouTube. Please consider subscribing to RSC’s channel.

My edit combining the angles:

View this video on YouTube. Please consider subscribing to RSC’s channel.

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