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Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

 

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Motorsport Games today previewed the next few major updates for NASCAR 21. This is some decent communication that I hope will continue. Here are the main details:

Timing:
– v1.4.0.0 and DLC 3 coming January.
– v1.4.5.0 coming February.
– v1.5.0.0 coming April.

What’s coming January:
– “various fixes and quality of life improvements”
– Stages.
– Private parties (6 players required).
– Corner cutting penalties.

What’s coming February:
– “various fixes and quality of life improvements”
– Next Gen Test mode featuring Gen-7 Cup car and Daytona.
– Camera shake toggle to turn off shake effects (if you want to).

What’s coming April:
– “various fixes and quality of life improvements”
– Current gen console update (cross compatible with previous gen consoles).

They also mentioned that a future update will include the ability to share your custom scheme online, but did not put a date on it. I encourage you to read more detail on their page if you need it.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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