As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Motorsport Games today previewed the next few major updates for NASCAR 21. This is some decent communication that I hope will continue. Here are the main details:
Timing:
– v1.4.0.0 and DLC 3 coming January.
– v1.4.5.0 coming February.
– v1.5.0.0 coming April.
What’s coming January:
– “various fixes and quality of life improvements”
– Stages.
– Private parties (6 players required).
– Corner cutting penalties.
What’s coming February:
– “various fixes and quality of life improvements”
– Next Gen Test mode featuring Gen-7 Cup car and Daytona.
– Camera shake toggle to turn off shake effects (if you want to).
What’s coming April:
– “various fixes and quality of life improvements”
– Current gen console update (cross compatible with previous gen consoles).
They also mentioned that a future update will include the ability to share your custom scheme online, but did not put a date on it. I encourage you to read more detail on their page if you need it.
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