Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
They had a rough start with this franchise, but I am optimistic about this sequel. After taking over Bigmoon Entertainment in 2019, Saber Interactive (developer of the SnowRunner and MudRunner games) have been working on Dakar 21 and posted a first screenshot just before Christmas. But what peaked my interest is more recent screenshots that clearly show the SnowRunner engine. Dakar 21 will feature the 2021 course in Saudi Arabia and is likely to release relatively soon (although no official announcement has been made – but it would be sad to miss 2021 on a game with the year in the title).
If you’ve played either of those mentioned “Runner” titles, you will absolutely recognize the engine and ground physics (deformable surfaces) in these first screenshots of Dakar 21:
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