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The Unreleased GPL-Like Genre-Defining Historic Trans-Am Simulation

Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.

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Charlotte Motor Speedway

Charlotte Motor Speedway, formerly Lowe’s Motor Speedway, is a motorsports complex built in 1959 by Bruton Smith located in Concord, North Carolina, United States.

First seen in sim racing with NASCAR Racing (1994).

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

Sector3 today released an update to their Raceroom simulation. It contains a number of general improvements and fixes, and you can see those below.

Update details:
Download size = 1.0 GB
Client version = 0.9.2.17
Client BuildID = 6069362
Dedi version = 70.0.1238
Dedi BuildID = 6025985

Missed from December patch notes: After an exploit had been found with pit lane speed limit tolerances (where players would be seen in the pit lane without the limiter on to gain a small advantage by going slightly above the limit), that tolerance was reduced. This has caused some reports of harsher pit speed penalties, which have felt unfair at times. While we look into improving on those cases, players can seek to adapt and adjust their techniques: be careful to enter the pitlane under the limit and make sure not to turn off the limiter too soon when leaving the pitlane. While driving down a slope, avoid giving your engine too much torque as it will be more likely to cause your car to speed above the limit. (using 1st gear with full throttle is more likely to make you bounce above the limit)
Fixed Hillclimb stages start phase that failed to hand over control to player
Fixed a case where certain replay files could fail to load
Fixed -triScr parameters that could conflict with a prototype for a new interface that is still in development.
Fixed dedicated server getting stuck in a session when the “Stay in Practice if empty” option was disabled.
Physics – BMW M4 GT4 – Increased suspension travel
Physics – Formula RaceRoom 3 – Lowered minimum diffuser operating height
Physics – Formula RaceRoom U.S. – Increased suspension travel
Physics – GT2 cars – BOP work to nerf the Audi a bit
Physics – GT3 cars – Tuned ABS & TC so all cars hold more similar slip ratios while TC & ABS are active. Fixed automatic gearbox that could be spotted failing to downshift under 4th gear.
Physics – Scirocco Gr2 – Fixed incorrect placement of the fuel cell
Cars – Audi R8 LMS GT3 Evo – Improved position of hood / bonnet / rear cameras
Cars – Audi R8 LMS GT4 – Improved visuals of the cockpit data display and LED’s
Tracks – Bathurst – Fixed an issue with a Pirtek sponsor
Tracks – Brands Hatch GP – Visual tweaks. Fixed an art material present on the exit of turn 8 that could trigger a lap invalidation.
Tracks – Portimao – Fixed HUD track maps that were no longer centered
Tracks – RaceRoom Hillclimb – Fixed HUD track maps that were no longer centered
Tracks – Sepang – Fixed some cut corridors
AI – Bathurst – Improved AI behaviour
AI – Falkenberg – Improved AI behaviour during race starts
AI – Mantorp – Improved AI behaviour
AI – Scandinavian Raceway (Anderstorp) – Improved AI behaviour

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Raceroom

RRE/R3E is a free-to-play racing simulator that allows sim racers to race a variation of cars and tracks from all around the world.

 
 
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