Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
The developer tweeted this morning that the 2020 GT WORLD CHALLENGE PACK is coming to PC on November 18th, 2020 and PS4/Xbox One this winter. The tweet included some new screenshots (below).
The DLC will featuring the Autodromo Enzo e Dino Ferrari (Imola), the new Ferrari 488 GT3 EVO 2020, the new Mercedes-AMG GT3 EVO and a number of fixes and updates for the software:
• Autodromo Internazionale Enzo e Dino Ferrari – Imola
• Ferrari 488 GT3 EVO 2020
• Mercedes-AMG GT3 Evo (2020)
• 60+ new car liveries
• All 2020 GT WORLD CHALLENGE Drivers and team entries
• New 2020 Pirelli “DHE” Tyre Model
• New 2020 GT WORLD CHALLENGE Season BoP
The 2020 GT WORLD CHALLENGE pack also comes with the version 1.6 game update that brings an improved AI algorithm and physics, in addition to some UI and performance improvements.
Trailer below screenshots.
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