ACC is listed as an RTX title by NVIDIA and was featured on stage when the feature was announced, but as fans of the title have become concerned that the promised support has not yet arrived, Aris Vasilakos, a senior developer at Kunos, posted this response in their forum:
Our priority is to improve, optimize, and evolve all aspects of ACC. If after our long list of priorities the level of optimization of the title, and the maturity of the technology, permits a full blown implementation of RTX, we will gladly explore the possibility, but as of now there is no reason to steal development resources and time for a very low frame rate implementation.
I’m sure there will be early adopters who feel cheated by this, especially if they sunk the money into an RTX card and if this game was the primary reason, but I believe it might be for the best. ACC has more issues in general gameplay and other factors that should be and are much higher priority.
I’m posting this because it’s news, but I hope you don’t mind I add my take on it, because this is something every developer faces with every new technology. When do you drop 32bit? When do you drop DX9? When do you implement any or all of the new features, especially when you can see the statistics that almost none of your customers can use them? The answer is: You do it when you feel it’s the right time.
If ACC never implements RTX because it never reaches a point where it can be optimized to work well enough, would you really want it? Even if the frame rate is un-driveable? Even if it meant taking resources away from things that truly are more important? As a sim racer, I certainly hope not. It might never be the right time, simple as that. Frankly, I think RTX might get shelved at this rate, especially in current form.
It’s a shame this has caused such big waves in gaming media…
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