Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Reiza Studios published a surprise trailer for the final round of the Brazil Stock Car championship at Interlagos this past weekend. It uses the AMS2 engine to show the Stock Cars, Interlagos, Dry and Wet Weather, Pit stop animations and was apparently put together in just a couple of days using the latest production art passes.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →