If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
This Footwork–Arrows car had a disastrious 1991 season. Firstly it couldn’t fit its engine, the Porsche 3512 3.5 V12, but even when it did it was heavy, slow, and unreliable. By mid-season the team redesigned the chassis to fit a Hart-prepared Cosworth-Ford DFR V8 engine, but that only led to a season high 10th-place finish in the Japanese Grand Prix.
First seen in sim racing with F1GP (1992).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
CMR5_64bitPatch.zip
TOCA Race Driver 3.zip
GTR_Update_1500.zip
Live for Speed S2 0.5Q.zip
GT_Legends_Update_1.1.0.0.zip
rFToolsPublic.zip
Sample models, Shaders, MAS file tools, Car Viewer and plugins for 3DS Max 5 and 6 that allowed users to create their own vehicles and locations for rFactor.
R-Factor-1040.zip
CRC includes on and off-road racing across vast open terrains where racers can contest over 60 races across six distinct environments ranging from icy mountainous regions and lush countryside to parched desert areas and beaches. Later released on Steam.
GT_Legends_-_Manual_-_PC.pdf