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An Interview with Terence Groening; Master of Physics

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

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First seen in sim racing with GP2 (1996).

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.
You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

Milestone have released a new trailer and some information on the Supercross Park area in their upcoming Monster Energy Supercross 6 title.

View this video on YouTube: https://youtu.be/FtwHfHk15ts and please consider subscribing to RSC’s channel.

Their text:

The fun and freedom of dirt bikes will be the center of your next race!
In Supercross 6 you’ll find a new place to prove your skills: the SUPERCROSS PARK.

In this massive free-roaming environment you will be able to ride alone or with your friends across five different areas with huge jumps, original tracks, and so much to explore. You can now enjoy going full throttle down the Peak as well as launching yourself into reckless stunts at the Airport while whizzing thru hangars and abandoned aircrafts; and to satisfy your curiosity, you might try to dig into the secrets of the Quarry, while at the Stadium you can feel like the champion of the arena.

Free-roaming is not the only experience waiting for you in the Supercross Park. The fifth area – inspired by the real-life FanFest, will challenge you to take on dedicated missions, getting you ready for the competition. Jeremy McGrath, the “King of Supercross” himself, will be your personal coach hosting multiple quests to push you beyond your limits.

McGrath will also be at your side in the Supercross Academy, a series of interactive tutorials and challenges to ease the learning curve and speed up progress. Here, thanks to several new tools and settings to customize riding aids, you will get to find the bike configuration that best fits your idea of fun.

And then spice up the fun with your friends, with a brand new game mode: the Rhythm Attack! You will compete in quick 1v1 shootout races on a straight section, available in Split-screen for epic battles on the couch!

Finally, the new Monster Energy Supercross – The Official Videogame 6 will give you the opportunity to share your passion for dirt bikes online. For the first time, full console cross-play will enable online matchmaking across every console system, whereas with the helmet and track editors you can express your style and share your creations online, and cross-platform.

Monster Energy Supercross – The Official Videogame 6 will be available worldwide March 9, 2023, on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, and Steam for Windows PC®.

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