If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
burnpt4h.zip
This patch for the hardware (3DFX) rendered version fixed rev limits, a number of network problems and an issue with the center of gravity introduced in v1.21.
burnpt4s.zip
This patch for the software rendered version fixed rev limits, a number of network problems and an issue with the center of gravity introduced in v1.21.
Arcade-only release to the Daytona USA franchise.
gp2edit_186.zip
GP2Edit by Steven Young allows users to edit a vast array of options and visuals, allowing users to create what is essentially any carset.
fixedbgn.zip
GPLDEMO.zip