Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
PGP_GP2_1997.zip
CART-Racing-Strategy-Guide-by-Steven-Smith.pdf
The CART Strategy Guide book written for the CART Racing re-release of IndyCar Racing 2 by Steve Smith.
11apatch_sp_it.zip
11apatch_en_fr_ge.zip
N2-Fantasy-Tracks.zip