Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
First seen in sim racing with GP2 (1996).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
No Second Prize by Thalion Software included progressive steering via mouse and a first-person viewpoint. It is generally considered to be the first motorcycle racing simulator.
gp386.zip
This DOS rolling (no user driving) demo for Formula One Grand Prix is setup to run on 386 machines.
gp286.zip
This DOS rolling (no user driving) demo for Formula One Grand Prix is setup to run on 286 machines.
F1GP is a simulation of the 1991 Formula One World Championship. It includes the 16 tracks from the season and allows the player to select from 18 teams.