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Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.

 

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On Thursday Milestone rather quietly release SBK 22, their first World Superbike game for 10 years. I’ve been a bit disappointed in the lead-up to this one as I think a lot of people won’t even know the title was released. While people have come to expect a MotoGP title every year, far less people follow Superbike simulations because, well… There weren’t any.

I was also provided a review key for SBK 22 and although the bike riding experience itself seemed fine and the AI acceptable (unlike recent MotoGP releases), I was annoyed by the amount of graphical glitches and I said to my contact I’d be waiting for the title to feel more mature. I hoped there would be a day one patch for most of it, but, nope.

I do hope the lack of communication to the public about this title won’t affect sales to the point where Milestone consider more Superbike titles to lack financial viability.

You can buy SBK 22 on Steam.

Release screenshots (supplied by Milestone):

Release trailer:

View this video on YouTube. Please consider subscribing to RSC’s channel.

Press release:

The excitement of the SBK Championship comes back with SBK™22
Milestone marks its return in the SBK™ world after 10 years, launching SBK™22 today.

Milan, Italy, September 15, 2022. Milestone and Dorna WSBK Organization S.r.l today release SBK™22, brand-new chapter of one of the most iconic and celebrated franchise in the racing game genre, on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One and Steam.

SBK™22 brings back the authentic world of the SBK Championship, 10 years after the last historical release of SBK Generations, the tenth game of the glorious series developed by Milestone and started in 1999 with the FIM Superbike World Championship.

SBK™22features the Official 2022 WorldSBK Championship, an immersive and fascinating Career Mode, and the real SBK® weekend with practices, Superpoles and Races. In Career mode, players will find a perfect replica of what happens in the real-life WorldSBK Championship, featuring all of the calendar’s events, real-life WorldSBK weekends and all official teams and riders.

SBK™22aims to create an authentic SBK gameplay experience, thanks to its advanced physics developed with the support of real professional riders, aiming to reach an extreme level of simulation in terms of bike and rider behaviour. SBK™22also boasts enhanced realistic features, such as a wide range of Pirelli tyres for dry and wet tracks, as well as fuel management allowing players to balance the bike’s weight.

A.N.N.A System, the revolutionary AI system based on neural networks and machine learning, guarantees a tailored gameplay experience, smartly controlling the opponents to create a challenging but fair competition. At the top level, riding behaviours are meant to be consistent with a human level of skill.

Different editors allow players to customise several aspects of their unique experience. Sticker Editor, Helmet Editor and Number and Butt Patch are those dedicated to the riders and bikes, whereas Fiction Team instead is fully focused on creating a completely fictional team with customisable livery and style.

SBK™22is even made for epic multiplayer races up to 12 players that can create online lobbies where competitions reach another level. SBK™22 is available on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One and Steam.

About Milestone

Founded in Milan in 1996, Milestone S.r.l. is one of the leading and longest established racing game developers in the world. The 200+ people team is responsible for hit series like MotoGP™, MXGP and Monster Energy Supercross – The Official Videogame, the acclaimed Hot Wheels™ Unleashed, as well as own IPs RIDE and Gravel. For more information, please visit www.milestone.it

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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