If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Last week Milestone previewed gameplay from SBK 22 on YouTube (skip to about 15m20s for the start), promising that “over the next 30 or so minutes” we’d see all about SBK 22. The stream then continued for just under 16 minutes with Milestone discussing previous Superbike releases across all platforms until they showed bike detail, track detail and eventually actual gameplay at around 18m30s. The final minute was spend signing off after the show.
I can’t say I’ve really liked the lack of marketing for SBK 22. I don’t really understand it… Check out the livestream archive below.
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