As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Last week Milestone previewed gameplay from SBK 22 on YouTube (skip to about 15m20s for the start), promising that “over the next 30 or so minutes” we’d see all about SBK 22. The stream then continued for just under 16 minutes with Milestone discussing previous Superbike releases across all platforms until they showed bike detail, track detail and eventually actual gameplay at around 18m30s. The final minute was spend signing off after the show.
I can’t say I’ve really liked the lack of marketing for SBK 22. I don’t really understand it… Check out the livestream archive below.
View this video on YouTube. Please consider subscribing to RSC’s channel.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →