If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Milestone have posted a very nice trailer that shows off the features from their upcoming RIDE 5 release. This was most likely first shown off to media at their official launch event yesterday, and honestly I think they’ve done a superb job with it. Hoping that the game itself lives up to the hype people are feeling for it, because this feature list is actually pretty amazing.
Here are each of the features touched on within the trailer:
– Bike looks (customization and general quality), physics (suspension, tires, etc) and fine tuning available via new UI
– Dynamic weather and sky, track temperature model
– AI opponents with adaptive AI, riding aids like slow motion gameplay
– Career with tutorial, qualifying, endurance racing, AI rivals, massive event library and base building
– Race creator mode allows you to setup your own single races and championships
– Multiplayer split screen and global online
View this video on YouTube: https://youtu.be/0t1eX7M4Qxk and please consider subscribing to RSC’s main channel.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →