Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Milestone have posted a very nice trailer that shows off the features from their upcoming RIDE 5 release. This was most likely first shown off to media at their official launch event yesterday, and honestly I think they’ve done a superb job with it. Hoping that the game itself lives up to the hype people are feeling for it, because this feature list is actually pretty amazing.
Here are each of the features touched on within the trailer:
– Bike looks (customization and general quality), physics (suspension, tires, etc) and fine tuning available via new UI
– Dynamic weather and sky, track temperature model
– AI opponents with adaptive AI, riding aids like slow motion gameplay
– Career with tutorial, qualifying, endurance racing, AI rivals, massive event library and base building
– Race creator mode allows you to setup your own single races and championships
– Multiplayer split screen and global online
View this video on YouTube: https://youtu.be/0t1eX7M4Qxk and please consider subscribing to RSC’s main channel.
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