Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Machine: BBC
Supplier: Acornsoft
Price: £14.95 (Cassette) £17.65 (Disk)
Acornsoft is promoting Revs as the “most advanced race simulator yet.” A bold claim but one which is probably justified.
Both the car and race track are painstakingly modelled on the real thing.
The car is the Acorn sponsored Formula 3 Ralt RT3 driven by David Hunt during 1984 and the circuit is Silverstone.
David Hunt, brother of the former race ace James, worked in close collaboration with software author Geoff Crammond to produce this simulation.
All the working elements of the car have been considered – engine, downforce, gears, tyres, G forces and brakes.
The authenticity also expands to the race itself. All the other cars are doing their best to win. Slow down in front of one and the result could be a nasty collision.
The graphics are excellent and the view from the driver’s cockpit is very realistic.
Graphics: 9/10
Sound: 8/10
Value: 8/10
Playability: 9/10
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