Share This Page

Facebook Twitter Reddit

Tagged Software

News (34)
Videos (9)

Information

Support RSC

RSC has disabled Google Ads to increase page speed and would appreciate your support via PayPal, Patreon, YouTube Membership or by using any of the affiliate links below:
MOZA RacingSim-LabFanatecTrakRacerAsetekInternet Privacy From NordVPNDreamhostCapital One Credit Card Application
HumbleFanaticalCDKeysAmazonAmazon UKiRacingGet your racing gloves, boots and more from Demon Tweeks.Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42

Competition Company have deployed an update for the Rennsport Beta that includes a very decent number of fixes, tweaks, and also adds the Audi RS3 LMS, Hyundai Elantra N, Road Atlanta and Daytona International Speedway. The build also brings rolling starts, updated physics and more.

From what I have seen, this is possibly the biggest step forwards in the software since the Beta began back in June.

View this video on YouTube: https://youtu.be/y8siYadOPDs and please consider subscribing to RSC’s main channel.

Daytona Trailer:

View this video on YouTube: https://youtu.be/ypR_nxERND0 and please consider subscribing to RSC’s main channel.

Road Atlanta Trailer:

View this video on YouTube: https://youtu.be/eDy7RqWFQxs and please consider subscribing to RSC’s main channel.

Changelog:

General Fixes

Fixed random physics crashes when joining servers

New content

Tracks
Added Michelin Raceway Road Atlanta (GP layout)
Added Daytona International Speedway® (Road Course layout)

Cars
Added Audi RS3 LMS
Added Hyundai Elantra N

Physics
Reworked driving behavior of all GT3 cars
Reworked driving behavior of Praga R1
Reworked driving behavior of Porsche 911 GT3 Cup (992)
Improved physics thread code to fix some problems with inconsistency within the physics tick loop which leads to more accurate and stable simulation
Changed gravel and grass material physics to make it harder to drive on it
Implemented V2 damage system for all cars available in the game
Increased default BoP engine power by 0.125% Porsche 911 GT3 R (992)
Changed rear wing drag increase to 0.0625 * rear wing drag per step Porsche 911 GT3 R (992)
Modified cars underbody collisions to fix problems with cars sometimes being launched on curbs
Changed wheel blur calculations for better visual effect

Cars

General

Improved wheel blur effect visual quality
Fixed bad dithering on car window stickers
Fixed some random crashes caused by incorrect thread synchronization between game and physics

Mercedes AMG GT3
Fixed problem with low-res icons on car’s dashboard
Integrated new baseline setup:
Adjusted front dampers setting
Modified differential coast setting

BMW M4 GT3
Slightly reduced rear wing drag
Integrated new baseline setup:
Adjusted front dampers setting
Modified differential power setting
Porsche 911 GT3 R (992)
Changed RPM lights threshold to actually show the best levels to change gears

Tracks

General
Implemented system for opening / closing garage doors when players join / leave game server
Placed corner cut-detecting cones on all maps available in game
Improved sky and lighting quality on all maps
Improved foliage quality on all maps
Increased fence cull distances on all maps
Reduced grip levels on grass to make it slightly harder to drive two wheels on grass

Spa
Fixed grid start positioning
Changed track limits on turn 3
Fixed sausage curb mesh being stuck underground and generating collision issues

Nürburgring GP
Adjusted track limits
Fixed grid start positioning
Improved GPU performance

Gameplay features
Implemented badges feature
Implemented a simplified first version of rolling start procedure.
Improved algorithms for calculating time gained on corner cut to increase its accuracy
Fixed problem where second corner cut was sometimes ignored if two cuts were performed one after another
Added system which triggers corner cut violation when player touches cones placed in selected areas of each track
Fixed problem with corner cut detection system sometimes catching fake corner cuts under certain conditions (like next to Nürburgring GP pit exit)
Implemented open lobbies feature
Implemented “Did Not Start” status for players which were unable to start playing during gameplay stage
Fixed some problems with calculating gaps between players (especially on crossing start/finish line)
Reworked yellow flag zones system to fix some problems reported by players
Fixed problem with countdown time being included in telemetry data as part of first lap
Fixed problem where penalty warnings counter was reset when penalty is given as instant penalty
Fixed problem with mirrors not working correctly when “Use One Render Target for Mirrors” option was enabled
Fixed problem with color correction for mirrors
Fixed problem with incorrect players sorting when players receives give back position penalty during lap-based gameplay stage
Fixed edge-case scenario where corner cuts system was reset on start/finish line
Fixed issue with Rolling start rules sometimes ending start sequence after leader crosses start/finish line
Reworked speed limit parameter logic for rolling start. From now on it’s not implemented as hard limiter and player needs to manually adopt to it
Added possibility do configure length of both countdowns used during rolling start procedure
Added possibility to define minimum distance between cars during rolling start procedure
Fixed problem with corner cuts sometimes being ignored if player finished cutting just before the finish line
Added possibility to define max allowed speed and max allowed travel during grid start procedure
Fix yellow flag notification flickering when driving outside of track bounds

Input
Reworked force feedback thread loop to fix problems with inconsistent/numb force feedback feeling under certain conditions reported by players
Added secondary gear-up and gear-down input actions
Fixed issue with first direct input device axis always being scaled with an operating range instead of applying it only to steering axes
Fixed problems with the wheel calibration tool not resetting some settings before calibrating the wheel
Fixed issues with binding wheel input axis that also reports pressing a button leading to unexpected game behavior
Added more input presets and fixed some problems with input presets applying
Added possibility to enable/disable gamepad rumble in-game settings

Liveries
Added new Redline and Faze liveries provided by the teams
Updated Garage livery thumbnails
Fixed problems with BMW livery colors
Added R1 DreamHack Winter 2023 Liveries

Audio
Improved Porsche 911 GT3 R (992) sounds
Improved Porsche 911 GT3 Cup (992) sounds
Improved Mercedes AMG GT3 sounds
Improved Praga R1 sounds
Improved Audi R8 LMS Evo II sounds
Optimized number of sounds playing at once by the audio system
Fixed some problems with disappearing sounds when playing or spectating
Fixes for sound bugs (missing sounds, wrong events etc.)

VFX
Lowered number of particles spawned during collisions

UI
Fixed some problems with UI refreshing in replays
Added scrollable texts in places where texts might overflow
Option selectors are looping when last option gets selected
Adjusted tire and brake temperatures display to show the data about temperatures more accurately
Implemented leaderboards menu
Improved how long strings are displayed on game UI
Implemented On HUD engine state indicators
Fixed some problems with replay / spectator UI
Adjusted penalty messages to always include time gained on corner cut
Added possibility to change opacity of proximity radar
Added possibility to quickly change slider values with keyboard / controller
Fixed problem with minimaps sometimes displaying markers for disconnected players
Fixed some problems with players not being able to navigate between tabs with mouse
“Press any key” popup on game launch can be closed with mouse click

Network
Improved collision behavior between cars when playing online
Spectator/Replay System
Improved accuracy of recorded replay data by better time synchronization between clients and server
Improved performance when spectating races
Improved performance when scrubbing replays
Changed the way of displaying “ghost” cars when spectating servers with R1-like qualifying mode
Fixed issue with driver’s head being visible on interior camera during replay playback
Fix for disappearing audio when scrubbing between stages in replays
Fixed issue where vehicles that were not locally controlled during replay recording would not be located in a proper position in replay after scrubbing
Fixed a problem with players sometimes not being allowed to spectate while sitting in pits
Changed replay naming convention to avoid problems with replay files being overridden

Known Issues

Rolling Start Limitations:
No UI to aid player in what their position/speed in the rolling start should be
UI position warning for P1 & P2 drivers can flicker
If master volume slide is at 20 or lower, engine sound is not audible in Porsche 911 GT3 R
Garage will only display the “allowed” cars that are selected in the single player tab.
Workaround if you can’t see the newly added cars: Go to “Single Player”, “Quick session”, select “Drivers” go to “Allowed Cars” and then select all the cars.
Bad UI

No replies yet

Loading new replies...

About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

Podcast

Podcast micJoin Jon Denton, Tim Wheatley and Simon Croft as they discuss sim racing and racing games past, present and future.