Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
The Porsche 963 Hypercar and the Goodwood Festival of Speed Hillclimb course have been announced for release later this year by the Rennsport team, branching outside of GT3 car announcements for the first time. While Goodwood itself doesn’t fit a racing product either, it’s an interesting extra that might be fun for direct car comparisons.
Goodwood wasn’t exactly news as the first previews for Rennsport did showcase the track. However, I’m disappointed to see that the track does not appear to have been given an art pass. I raised issues when I first saw the track and honestly it’s a bit weird seeing people saying this trailer (below) looks graphically impressive when the track itself is extremely basic and masked with motion blur. Here are some stills from the video to showcase the lack of blending between surfaces, basic textures and the lack of polygons used on the famous wall. The car looks great though…
Here are some other shots that mainly showcase how nice the car model is.
The trailer the stills above were taken from:
View this video on YouTube: https://youtu.be/HWy4nx5B1WQ and please consider subscribing to RSC’s main channel.
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