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Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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Milestone recently deployed an update for MotoGP 22 that basically makes it a complete 2022 title at last. The 2022 bikesets for Moto2 and Moto3 are finally added, and the Red Bull MotoGP™ Rookies Cup is also mentioned despite the fact that two of those additions were also mentioned in the update earlier this month. Regardless, this does seem like a good “2022 update” all-around, with a mention of AI improvements (on race starts specifically) to boot.

Changelog:

– Moto2™ riders and bikes updated to the 2022 season
– Moto3™ riders and bikes updated to the 2022 season (PC STEAM)
– New Category: Red Bull MotoGP™ Rookies Cup (PC STEAM)
– Prima Pramac Racing riders and bikes updated to the new livery
– Updated Aleix Espargarò’s gears
– New 3D model for Marini & Bastianini faces (PC STEAM)
– Re-Tuning of the official riders’ skill according to the ongoing season (PC STEAM)
– 2009 Additional liveries can now be used in Grand Prix & Championship mode (PC STEAM)
– Fix on the custom number of the Honda bikes (PC STEAM)
– Improved AI performances on the start of the race (PC STEAM)
– Minor fixes

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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