Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Milestone recently deployed an update for MotoGP 22 that basically makes it a complete 2022 title at last. The 2022 bikesets for Moto2 and Moto3 are finally added, and the Red Bull MotoGP™ Rookies Cup is also mentioned despite the fact that two of those additions were also mentioned in the update earlier this month. Regardless, this does seem like a good “2022 update” all-around, with a mention of AI improvements (on race starts specifically) to boot.
Changelog:
– Moto2™ riders and bikes updated to the 2022 season
– Moto3™ riders and bikes updated to the 2022 season (PC STEAM)
– New Category: Red Bull MotoGP™ Rookies Cup (PC STEAM)
– Prima Pramac Racing riders and bikes updated to the new livery
– Updated Aleix Espargarò’s gears
– New 3D model for Marini & Bastianini faces (PC STEAM)
– Re-Tuning of the official riders’ skill according to the ongoing season (PC STEAM)
– 2009 Additional liveries can now be used in Grand Prix & Championship mode (PC STEAM)
– Fix on the custom number of the Honda bikes (PC STEAM)
– Improved AI performances on the start of the race (PC STEAM)
– Minor fixes
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