Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Milestone recently deployed an update for MotoGP 22 that basically makes it a complete 2022 title at last. The 2022 bikesets for Moto2 and Moto3 are finally added, and the Red Bull MotoGP™ Rookies Cup is also mentioned despite the fact that two of those additions were also mentioned in the update earlier this month. Regardless, this does seem like a good “2022 update” all-around, with a mention of AI improvements (on race starts specifically) to boot.
Changelog:
– Moto2™ riders and bikes updated to the 2022 season
– Moto3™ riders and bikes updated to the 2022 season (PC STEAM)
– New Category: Red Bull MotoGP™ Rookies Cup (PC STEAM)
– Prima Pramac Racing riders and bikes updated to the new livery
– Updated Aleix Espargarò’s gears
– New 3D model for Marini & Bastianini faces (PC STEAM)
– Re-Tuning of the official riders’ skill according to the ongoing season (PC STEAM)
– 2009 Additional liveries can now be used in Grand Prix & Championship mode (PC STEAM)
– Fix on the custom number of the Honda bikes (PC STEAM)
– Improved AI performances on the start of the race (PC STEAM)
– Minor fixes
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