Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Initially teased in a social media post last week, Polyphony Digital today officially announced the three new cars that will arrive tomorrow including the Porsche 918 Spyder ’13…
…Nissan Skyline Super Silhouette Group 5 ’84…
…Maserati A6GCS/53 Spyder ’54.
Trailer:
View this video on YouTube. Please consider subscribing to RSC’s channel.
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