Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
The new F1 Manager 2023 trailer, posted today, shows off ‘Race Replay’, a feature where you can select from 2023 real-world races and moments within them, then try to alter the course of history and complete a number of challenges based upon them.
Can you put Alonso onto the Intermediate tire at Monaco and hold off Max Verstappen for the win? It’ll be interesting to find out. I really hope this feature works well, but correcting certain other teams on pit strategy will be a full-time job!
View this video on YouTube: https://youtu.be/PPg1sninTTY and please consider subscribing to RSC’s channel.
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