Featured

As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

 

Share This Page

Facebook Twitter Reddit

Tagged Software

Support RSC

Please support us by not blocking ads on our domain. We have disabled Google Ads to increase page speed and would appreciate your support instead via PayPal, Patreon, YouTube Membership or by using any of the affiliate links below. Have any other ideas of how to support? EMail.
MOZA RacingSim-LabFanatecTrakRacerAsetekInternet Privacy From NordVPNDreamhostCapital One Credit Card Application
HumbleFanaticalCDKeysAmazonAmazon UKiRacingGet your racing gloves, boots and more from Demon Tweeks.Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42

Frontier have released an update for F1 Manager 2022 that hopefully fixes most of the remaining issues with the software that users have been complaining about, including Safety Car unlapping, DRS performance and the effective range for slipstreaming that should stop the DRS train.

Build notes:

Gameplay  

– Updated Safety Car procedure to allow lapped cars to unlap themselves, when appropriate 
– Updated overtaking behaviour to allow cars to unlap themselves in normal race conditions, when they demonstrate sufficient pace compared to the car on the lead lap 
– Reduced strength of DRS performance 
– Increased effective range of slipstream, meaning that following cars will be affected by slipstream at greater distances behind a leading car 
– Increased effective range of ‘dirty air’, meaning that following cars will be affected by dirty air at greater distances behind a leading car 
– Added ‘Aerodynamic Balance’ option to the Settings Menu, under the Gameplay tab. This option allows players to choose between the “recommended” setting, featuring all the aerodynamics balance updates in Update 1.11, or the “original” setting, in which those changes will not be active. After updating to 1.11, all players will default to the “recommended” setting. Players can only change between these settings when they are in the Headquarters or Main Menu screens; changing this option will not be available during the Race Weekend. 

Weather 

– Resolved issue causing unintentionally inaccurate weather predictions in the ‘Track Condition’ areas 

Race Simulation 

– Increased the tyre wear threshold for AI cars to pit under safety car conditions 

Razer Chroma 

– Support added for Razer Chroma peripherals.  This covers team colours, racing flags (red, yellow, chequered), replays, and ‘lights out’ sequence. 

Car Part Development 

– Updated the description of rushed manufacturing to remove incorrect information 
– Performance gap for the ‘DRS Delta’ stat is now more significant, increasing its potential effectiveness 

Fuel Usage 

– Updated text string on pre-session screen to remove inaccurate details

No replies yet

Loading new replies...

About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

Podcast

Podcast micJoin Jon Denton, Tim Wheatley and Simon Croft as they discuss sim racing and racing games past, present and future.