Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Italian sim developer most famous for the Assetto Corsa franchise.
netKar was an ultra-realistic simulation created under his own name before Kunos Simulazioni was formed and the AC title released in 2014.
He since left his own company and went on to form Jaxx Vane Studio.