Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
N1 is first example of a first person racing game and included basic simulation features such as gear changes.
Released only on an Arcade platform in selected parts of Europe, sightings were rare, but the title was seen by Atari’s Dave Shepperd after the German IMA show in Spring 1976 and was then cloned as Atari’s Night Driver for Arcade and Atari 2600 systems.