Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Best known today as the developer of Plague Tale and the 2020 edition of Microsoft Flight Simulator, Asobo are a French studio that have shown expertise in creating vast game worlds for Ubisoft’s The Crew and Codemasters’ FUEL, which was an evolution of Asobo’s own cancelled Grand Raid Offroad title.
Originally announced to be released on PC and consoles. Never released.