Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Best known today as the developer of Plague Tale and the 2020 edition of Microsoft Flight Simulator, Asobo are a French studio that have shown expertise in creating vast game worlds for Ubisoft’s The Crew and Codemasters’ FUEL, which was an evolution of Asobo’s own cancelled Grand Raid Offroad title.
Originally announced to be released on PC and consoles. Never released.