Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Replacing the aging Dallara GP2/11 chassis, the F2/18 (F2 2018) was first used in the 2018 FIA Formula 2 Championship. Powered by a Mecachrome V634T 3.4 L engine, this chassis is used by all teams taking part in the F2 series.
The car was available with complete 2018 and 2019 team and driver liveries for the first time with F1 2019.
The 2020 team and driver liveries were released with F1 2020.