Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
No longer using manufacturer body panels, Gen-4 (1992-2006) cars were designed in the wind tunnel to fit a template and used more exotic materials.
Though based off production models from Chevrolet, Dodge, Ford and Pontiac, the cars were very similar between manufacturers and towards the end looked nothing like their road-going namesakes.
First seen in sim racing with NASCAR Racing (1994).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.