Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Kunos Simulazioni have today released an update for their software that fixes a couple of issues with their recently released paid DLC tracks but have also today released official 2022 liveries from the GT World Challenge Europe & US Series as a free update.
v1.8.16 notes are below the trailer.
View this video on YouTube. Please consider subscribing to RSC’s channel.
Changelog:
– COTA: added barrier in runoff to avoid wrong direction trigger.
– Indianapolis: podium graphics updated.
– Indianapolis: fixed ghosting occasionally disabling in pitlane due to erroneous surface type.
– Fixed camber values and limits in presets for a number of cars in American DLC track groups.
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