As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Kunos Simulazioni have today released an update for their software that fixes a couple of issues with their recently released paid DLC tracks but have also today released official 2022 liveries from the GT World Challenge Europe & US Series as a free update.
v1.8.16 notes are below the trailer.
View this video on YouTube. Please consider subscribing to RSC’s channel.
Changelog:
– COTA: added barrier in runoff to avoid wrong direction trigger.
– Indianapolis: podium graphics updated.
– Indianapolis: fixed ghosting occasionally disabling in pitlane due to erroneous surface type.
– Fixed camber values and limits in presets for a number of cars in American DLC track groups.
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